Is the hero’s journey overplayed?
When it comes to reading or writing any sort of story with a main character, “the hero’s journey” inevitably comes up as a way to outline and guide the story. A theme popularized by Joseph Campbell, it’s a standard outline of a journey that seems to transcend any individual story, playing out in literary works from all ages, from The Odyssey to Star Wars.
The 3-act sequence follows the same arc: a person comfortable at home is called on an adventure by more powerful forces that stretches them to their limits, finally to accomplish an objective and return home a changed person.
With that broad story structure followed so many times before, why do it again? If you are looking to write an original story, why follow the same formula people are used to?
Familiarity with Options
When Joseph Campbell laid out the formula for the Hero’s Journey, it had 17 parts divided into 3 acts. Not all stories have all 17 parts, but most other models of the journey include the same 3 acts broken out into a similar structure.
Though the underlying structure may be the same as other stories, the fact that there are so many parts to it, spread out across hundreds of pages, means there is still tons of room for variety within the structure. Each of your 17 parts could have a twist, leading to millions of combinations of outcomes within your story. That’s why, even with so many stories following the Journey, every one of them can still feel unique.
People like surprises, but if your story is nothing but constant surprise upon surprise twist, the reader won’t be able to follow along for very long. Things do need to be predictable up to a certain point.
Readers need to be on the journey too, invested in the outcome, and empowered to solve the objectives along with the hero. A “satisfying conclusion” for a reader is one that solves the story’s main problems and ties up the loose ends, which the Hero’s Journey structure almost always does.
What happens in the middle of the journey is where you can be unique.
It Works for a Reason
A good question to ask is, why are so many people in the world, regardless of location or time, drawn into a Hero’s Journey outline?
The best answer is: Everyone wants to be on the journey.
Most people see their lives now as the beginning of the Hero’s Journey story, living a normal life in a plain environment. But, deep down, what if there was something more out there you could have…
What if you didn’t have any fear of traveling to the unfamiliar? What if you didn’t have a choice but to leave behind the things that aren’t really satisfying to pursue a different kind of life? What if a mentor or a god gave you a new purpose in life and the tools to accomplish it?
The opening of a Hero’s Journey is a desirable way to hook your readers in the opening scenes before exposing them to the chaos of the later story. I never personally could relate to a story about throwing a ring in a volcano across the continent, or defeating a galactic emperor.
But the thought of an old wizard or a master Jedi showing up and giving me a mission, that would be interesting to think about…
It’s that kind of opening that gets the reader invested in the rest of the journey.